Friday, May 16, 2008

Emotion, Arousal, Attention and Flow

Chaining Emotional States to Improve Human Computer Interaction

An overview of how designing for emotion relates to UX and flow, how the appearance and interaction of products communicate a personality to the user, and how emotions can be "chained" to enhance persuasion and influence behaviour.


This slide show lays down the ground work for designing user interfaces that provide an emotional user experience. It has been known for a while that learning process requires learner to be in an aroused state but very little attention has been paid on how to design digital user interfaces that are emotionally arousing and gratifying. The role of flow as suggested by Mihály Csíkszentmihályi in learning process need more consideration. There is a complete article in Psychology Today describing "Flow" experience.

At this point there are very few guidelines on how to design virtual learning spaces those provide a learning experience that is emotionally gratifying and creates optimal learning conditions by creating a state of flow within the learner.

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