Sunday, September 06, 2009

Simulated Brain in a Super Computer

Blue Brain Image from Switzerland



In the microscopic, yet-uncharted circuitry of the cortex, Henry Markram is perhaps the most ambitious -- and our most promising -- frontiersman. Backed by the extraordinary power of the IBM Blue Gene supercomputing architecture, which can perform hundreds of trillions of calculations per second, he's using complex models to precisely simulate the neocortical column (and its tens of millions of neural connections) in 3D. Source


4 comments:

Amos Anon said...

OK - Way cool image. So what?

marry said...

Blogs are so informative where we get lots of information on any topic. Nice job keep it up!!
_____________________________

MBA dissertation

I want to be you. said...

The Wheel o Buddhist Terms Poster GTD The Art 0 War flashcards/ immersive ethics holographic augmented reality semantic search AI learn tool

http://globalcide.livejournal.com

The Wheel Of Buddhist Terms Poster http://bit.ly/TWoBTP2 and GTD flowchart Poster http://bit.ly/GTDflowchart2

Matthew Lane Tripp EXTINCTCULTURE

http://bit.ly/TWoBTP2

The Wheel Of Buddhist Terms Poster http://filefactory.com/file/a1dh78a/n/DEST2899.jpg and GTD flowchart Poster http://filefactory.com/file/a1dh8b0/n/DEST2900.jpg

http://bit.ly/GTDflowchart2

Brainwash yourself; ubiquitous immersive ethics logistics of permaculture sustainability augmented reality education infrastructure fair trade technology transfer there is no intelligence if the measurement is always changing the genius sperm + egg * 4000 surrogate mothers with 2 fertilized embryo's each, U ,, am here to pollute your mind with information that is not relevant to your personal ability to adapt to the conditions which are available for you to have the prosperity you can share with the life around you without suffering projectvisitor. I want to mix the wheel of buddhist terms poster art of war flashcard deck (game?) MS onenote, there.com, nature.com, sociology, situational awareness wikipedia article the 48 laws of power, all academic databases, + smartphone application, augmented reality, + GTD flowchart with permaculture logistics of sustainability, take TWoBT poster to have it scanned into a file + blow it up into a wall mural by blockposters.com yesmagazine.org /planet/a-living-built-environment software engineers of permaculture logistics, which has nothing to do with the flowchart wall mural, that she doesn't know how to write the projector display software try looking through the lists created by the people i follow (you will need an account to look) http://twitter.com/Globalcide/following

http://TradeSkillsLLC.blogspot.com














-------------------------------------------------------------
comment posted to current.tv


http://bit.ly/ARTOFWAR48
If the 3000 minutes that were spent watching this video were used to apply the GTD flowchart http://bit.ly/GTDflowchart2 and http://bit.ly/TWoBTP2 for permaculture logistics sustainabilty fair trade technology transfer immersive augmented reality ethics education working on the project so that none of the peices being put together in the tasks of the project were not repeated... teams of fifth graders could work out the free plan B 4.0 book online. i am at http://globalcide.livejournal.com and http://T4BP.com/Globalcide and http://TradeSkillsLLC.blogspot.com Matthew Lane Tripp at 1572 East Blackstock Rd. Moore SC 29369. The livejournal globalcide is a flyer you can set the maximum margins and grey font and size 9 font for a one page flyer. With book groups listed somewhere to torrents of the audiobooks and sheetfed scanners to make text files of all the needed books... so that it only takes a group of 5 people buying a copy of the book to cut off the spine and put through sheetfed scanner... and retired, elderly, and disabled can read books aloud to create free audiobooks to link the chapters to the wiki for each book and be able to see the sociology subject index link map overlay to each chapter of each book with the segmented audio immersive ethics augmented reality UI with the head tracking and VR gloves.

maureengorman1 said...

Ted your comments were creative and informative as well. Philosophy, science, math, theology, language all presented in a rich blog that creates and supports the ideas of the brain as an organ complex in nature but accessable and imaginable. I am fascinated by the idea of building a model of the brain using math and computers not to mention creativity.

You began with a mission that is powerful. Using your talents to study the brain to understand human behavior and provide a remedy for Peace, using the brain studies and simulations to illiminate animal testing, and especially to use the brain to aide in the assistance to over 2 billion people struggling with mental illnes. These are just a few example of what can be done with these studies. The combination of many sciences and the discipline of these studies in computer technology will bring many new discoveries. Being a student at Walden Univerisity your studies reinforce learning theories I am acquiring today. The metaphor of information processing being compared to a computer has been replaced by one with the picture of the mind expansion in this video. "It seems that we don't think the wasy computers do. People don't work=don't think in that "one thing leads to another automatically kind way. We tend to branch out in a lot of different directions all at once."(Ormrod 2009).

Thanks,

Maureen

Labels

Brain (12) Education (12) Social Sciences (11) Human (9) Health (8) Psychology (8) neuroscience (8) Stanford University (7) Decision making (6) Human brain (6) cognitive neuroscience (5) emotion (5) neuron (5) Google (4) Meditation (4) consciousness (4) happiness (4) learning (4) visual Thinking (4) Behavioral Economics (3) Biology (3) Business (3) Charles Darwin (3) Cognitive science (3) Economic (3) Harvard University (3) Medicine (3) Neurological Disorders (3) Rationality (3) TED (3) United States (3) chimpanzee (3) cognitive neuroscience mindfulness meditation (3) love (3) monkey (3) philosophy (3) social media (3) stephen colbert (3) stress (3) Africa (2) Barry Schwartz (2) Blank Slate (2) CBS (2) Cognitive Psychology (2) Dan Ariely (2) Daniel Kahneman (2) Distance Learning (2) Duke University (2) Economics (2) Evolution (2) Helen Fisher (2) Internet Marketing (2) Language Instinct (2) Lion (2) Mental Health (2) Mindfulness (2) Nobel Prize (2) Open source (2) Optical Illusion (2) Organizations (2) Paradox of Choice: Why More Is Less (2) Primate (2) Robert Sapolsky (2) Seth Godin (2) Society and Culture (2) Steven Pinker (2) Yale University (2) affection (2) ape (2) behavior (2) brain praise cash money reward (2) creation (2) emotional intelligence (2) happy (2) japan (2) life (2) lions (2) magic (2) memory (2) mind (2) primatologist (2) psychocative drugs (2) reality (2) subconscious (2) visual perception (2) "public relations" marketing advertising (1) 2001: A Space Odyssey (1) 60 minutes (1) Abraham (1) Addiction (1) Al Gore (1) American Psychological Association (1) Animal (1) Animation (1) Antibiotic resistance (1) António Damásio (1) Art (1) Arthur C Clarke (1) Articles (1) Author (1) Autodesk (1) BBC (1) Bacteria (1) Benjamin Libet (1) Biological Sciences (1) Bonnie Bassler (1) Buddhism (1) Carnegie Mellon University (1) Centers and Counseling Services (1) Chaos theory (1) Cheetah (1) Choice (1) Cognitive bias (1) Colleges and Universities (1) Computers (1) Computing (1) Conditions and Diseases (1) Connexions (1) Consulting (1) Copyright (1) Corpus Callosum (1) Creative Commons (1) Creativity (1) Csikzentmihalyi (1) Daily Show (1) Dalai Lama (1) Daniel Goleman (1) Darwinism (1) Death (1) Dominance hierarchy (1) Drug abuse (1) Drug addiction (1) Edward Bernays (1) Effects (1) Efficient-market hypothesis (1) Electronic learning (1) Emotiv Systems (1) Eric Kandel (1) Ethics (1) Eye tracking (1) Facebook (1) Family (1) Fates of Human Societies (1) Gene expression (1) George Eman Vaillant (1) Gird Gigerenzer (1) Gram-negative bacteria (1) Gram-positive bacteria (1) Guns Germs and Steel (1) Herbert Benson (1) Here Comes Everybody (1) Heuristic (1) Hidden Forces That Shape Our Decisions (1) Hierarchy (1) History (1) Human evolution (1) IBM Blue Gene (1) Innovation (1) Intel (1) Interactivity (1) Internet (1) Israel (1) James Fowler (1) James randi (1) Janine Benyus (1) Jared Diamond (1) Jay Cross (1) Jeff Hawkins (1) John Bargh (1) John Medina (1) Jon Kabat-Zinn (1) Jon Stewart (1) Kandel (1) Keith Barry (1) Languages (1) Last Lecture (1) Libet (1) Library of Congress (1) Linguistics (1) MIT Media Lab (1) Mammalia (1) Mammals (1) Marketing (1) Marketing and Advertising (1) Marriage (1) Massachusetts Institute of Technology (1) Max Planck Institute (1) Max Planck Society (1) Media (1) Medical school (1) Metaphor (1) Michael Gazzaniga (1) Michael Merzenich (1) Mihaly (1) Mihaly Csikzentmihalyi (1) Mimicry (1) Moral hazard (1) Morality (1) Motivational speaker (1) Motor cortex (1) Multimedia (1) Music (1) Musicophilia: Tales of Music and the Brain (1) NIDA (1) National Geographic magazine (1) National Institute on Drug Abuse (1) National Medal of Science (1) Nature (1) Nature Reviews Neuroscience (1) Nervous system (1) Neurology (1) Neuroplasticity (1) Neuroscientist (1) Neurosurgery (1) New York University (1) Nicholas Carr (1) Nobel Memorial Prize in Economic Science (1) Obedience (1) Oliver Sacks (1) Online (1) Online Communities (1) Online Teaching and Learning (1) Online Training (1) Operating system (1) Pancreatic cancer (1) Panthera (1) Paul Maclean (1) Peer-to-peer (1) People (1) Peru (1) Philip Zimbardo (1) Pioneers (1) Plato (1) Podcast (1) Politics (1) Predictably Irrational: The Hidden Forces That Shape Our Decisions (1) Princeton University (1) Programming (1) Project management (1) Public Broadcasting Service (1) Pulitzer Prize (1) Qualia (1) Quorum sensing (1) Rajesh Khanna (1) Ralph Metzner (1) Randy Pausch (1) Rational choice theory (1) Religion and Spirituality (1) Remixed (1) Research (1) Richard Dawkins (1) Rom Brafman (1) Rutgers University (1) Science of love (1) Search (1) Search Engines (1) Seizure (1) Shamanism (1) SlideShare (1) Social Intelligence (1) Social Neuroscience (1) Social network (1) Social psychology (1) Southern California (1) Stanford (1) Stanley Kubrick (1) Stanley Milgram (1) Stimulus (1) Storytelling (1) Stuff of Thought (1) Sub-Saharan Africa (1) Substance abuse (1) Susan Savage-Rumbaugh (1) Swarthmore College (1) Television (1) Terence Mckenna (1) Thomas Jefferson (1) Time Paradox (1) Tom Cruise (1) Tony Robbins (1) Tools (1) Twitter (1) University of California (1) University of California San Francisco (1) Université de Montréal (1) Vice president (1) Web page (1) Web search engine (1) Why We Love (1) Wired News (1) YouTube (1) Zebra (1) ageing (1) alan kay (1) alankay (1) arousal (1) attention (1) ayahausca (1) baboon (1) bangladesh (1) barney (1) behavioral finance (1) biomimicry (1) blue brain (1) brain sex love neuroscience anthropology relationships (1) carl sagan (1) cat (1) cell (1) cerebral cortex (1) cheating (1) chracter traits (1) classroom (1) clayshirky (1) collaboration (1) computation (1) computational neuroscience (1) computer (1) conjurer (1) conjuring (1) content (1) cooperation (1) dan dennett (1) dan gilbert (1) deconstruction (1) depression (1) design (1) eat (1) elearning (1) energy (1) exercise (1) explanation (1) fairness (1) firewalking (1) fisherman (1) flow (1) food (1) foresight (1) frames (1) free (1) free will (1) freud (1) future (1) game (1) games (1) george lakoff (1) good (1) group (1) gut feelings (1) healing (1) henrymarkram (1) heuristics (1) hugs (1) human apes similar Professor robert sapolsky stanford (1) hypermedia (1) ibm (1) image (1) information (1) institution (1) interaction (1) interface (1) intuition (1) iqbal qadir (1) irrational (1) jonah lehrer (1) kenrobinson (1) knowledge (1) leadership (1) learner (1) left brian (1) limbic system (1) longitudinal studies (1) machine (1) management (1) mass media (1) mathematics (1) message (1) mice (1) mind control (1) money (1) new media (1) non-monetary collaboration (1) nothing (1) old (1) opinion (1) orangutan (1) paradox (1) paranormal (1) parrot (1) paul roem (1) persuaders (1) persuasion (1) philipzimbardo (1) pleasure (1) presentation (1) profitability (1) propaganda (1) psychology today (1) public relations (1) rational (1) rational actor model (1) reseach (1) reward (1) rice university (1) richard davidson (1) right brain (1) robert horn (1) robert spalosky (1) rodent (1) rule (1) scientific (1) segway (1) slidecast (1) social organization (1) south africa (1) spear (1) spider (1) statistics (1) stealing (1) story (1) surfing (1) swirzerland (1) teaching (1) text books (1) think (1) thoughts (1) tips (1) tom wujec (1) tool (1) tribe (1) tricks (1) triune theory (1) twiiter (1) user experience and usability (1) visual language (1) web (1) well being (1) widgets (1) will (1) wisdom (1)